Spirit Camera Ar Book [VERIFIED] Download
This misapplication of the word "game" applies to the included minigames as well, which range from pointless camera filters to fortune teller applications. There are one-off randomised battles with spirits, but they're hardly engaging and there's no incentive to complete them, making the whole thing feel like one barely glorified tech demo. If you saw the 3DS unveiled a year ago and couldn't wait to use it to take a picture of yourself with a ghost standing behind you, then this is the game of your dreams.
Spirit Camera Ar Book Download
Totally have to disagree with this review. I give this game a 7.5 out of 10 easy. I bought the game on day one and It's the 3DS game I had the most fun with so far. I truly enjoy having to look through the book and moving around to attack the spirits with the camera.
Underrated. Not the best Fatal Frame, I agree. But c'mon... play it with headphones, alone and you'll feel it's real. The ambient sounds are great and since the 3ds is the supposed camera it kinda feels you're living the game. For moments I really forgot about my family being in my house, and suddenly seeing them made me bump. Glitches? nah.. not any significant one... just keep the book well lighted, a good lamp can do it. I'd give it a 7/10. It's fun, it's different from other games, and that's something. Games are not what I'd call original lately
I know this is an older review, but I just picked up a used copy of the game, and it's fun. For some reason, Nintendo is promoting the game in the 3DS eShop as a Halloween pick. The New 3DS's camera is much improved & fixes a lot of the technical probems with the game recognizing the book pages. Some folks suggest using a digitized version of the book on a tablet so the lighted screen alleviates the lighting issues the plague the original 3DS. Also, if you lose the book, (Luckily, my used game included the book) Nintendo has the PDF online. For fun, I made an oversized copy, about the size of a children's "Little Golden Book".
This book introduces camera-based practices at the intersections of artistic and ethnographic research that critically examine the means of their own production and social embeddedness. In shared practices such as recording in the field, editing in post-production and modes of presentation, the camera is involved as an agent rather than an innocent device. How does the camera grapple with the invisible and how does it reveal what the camerawoman is unable to see? How do films, videos and photographs provide access to vulnerable knowledges and what presentation formats can extend the linearity of narration?